World in Enemy Territory
well, its been a rough couple of days lately, my car was in for repairs, the weather’s been a bit depressing (mainly cause I had to walk everywhere in the rain) and i’ve had so much work to do. At least on the bright side my c++ radon transform is finished and working. My surveillance system is pumping out masses of training data. On the downside i’ve done all the work on this project, around 95% of the code is mine, the final marks are out so i should stop caring but i cant for some reason, i have this urge to get the image recognition working!
I completed my graphics practical but my camera wasnt working properly and i just gave up. I’ve started reading up on quaternions and have written a basic quaternion class which i’m hoping to now use to write a working camera system i can reuse in further tests. I also had a bit of trouble placing objects on sloped terrain, something with my orientation matrix was screwed but at that stage i was about to kick a hole in my computer so i just faked it. It wasnt required i just thought it would have been nice.
I now have 2 more graphics practicals which i’ll try complete this weekend, operative word being try.
I’ve been playing a fair amount of Enemy Territory: Quake Wars lately and i hate to say it but i’ve got mixed feelings about this game. they did alot right and a lot wrong. It tends to feel like a battlefield 2142 clone with objectives. The addition of vehicles is nice but they could have put a bit more effort into the vehicle designs, not to mention the wonderful fact that a vehicle falls apart when you dont use it… uh lame? You should punish idiots that leave vehicles in the middle of nowhere not work around their stupidity. Also the very basic vehicles each side gets are a little unbalanced, useless unarmed quad bike versus armed personal jet pack? Other problems i have is the locked frame rate, yes i understand your server runs at 30 ticks, yes i understand that you dont want interpolation, no i do not understand why my mouse needs to feel like its moving in honey. Honestly guys, interpolation is bad but it’s something almost all gamers have learnt to deal with, i’d prefer a slight degree of interpolation and a smoother mouse than no interpolation and not being to aim as well, its on a pc not a damn xbox for crying out loud, so use that power. I will grant you this the doom3/quake4 engine has been infamous for its terrible networking code, maybe you guys are trying to compensate for this, i dont know, all i know is that: mouse control feels icky!
Apart from that the game is a lot of fun, its really fast paced which makes good aim necessary (cough, see above) and the tide can turn pretty quickly making for some intense matches. I’m looking forward to getting some good times out of this.
Another games i’ve been playing lately is world in conflict, how should i put this: WOW! I’m really impressed, excellent performance, excellent gameplay, great loading times, great graphics, great back story. Seriously this is one good game. I’ve had absolutely no issues with this game apart from the fact that you cant just sit down and have a quick skirmish at least not offline. Apart from that i’m really digging the campaign. I really liked ground control and this is like a cherry on top. A worthy successor to that series
Unlike what fallout 3 is becoming, but that is a topic for another rant…
Anyways once again i need to rush home, shower and then battle the evil quaternions (sounds like and alien race doesnt it) and then i got a hot date tonight, oooooohhhh yeeehhhh…
Haha, i’ll also try finish my radon transform tutorial too..