Bobby Anguelov's Blog

A day in the life of a wannabe game developer

Downtime

I havent really updated this blog in forever, I’ve been swamped with work. Its not helping matters that my band is also completing our full-length album release so thats also taking up a fair chunk of my time.

The last few months have been crazy, I’ve been reading so much about pathfinding in games and I’ve learnt so much, I’ve started writing my masters thesis but I’m finding it extremely difficult and time consuming, writing has never been a strong point, never mind academic writing. I’ve spent around 2 weeks writing and re-writing and only have 3 completed pages of my introduction.

Its and interesting field and I have a few ideas on extending a few common algorithms to provide faster and better quality results, but as with all things research related there is always the chance that my “optimizations” might end up making things worse, as Adam Savage says “Failure is always an option”.

Looking at the directx 11 specs, tech demos, etc I cant help but feel excited, I kinda just wanna lock myself in a room and play with it :) My directx 10 tutorials kinda stopped coming as my workload increased and I’m sorry about that, I’ll try my best to find the time to perhaps write a new tutorial or two.

Anyways I had a bit of time before a meeting at work and realized I havent touched this blog in a while so decided to show it some love :)

7 July 2009 - Posted by Bobby | General | | 1 Comment

1 Comment »

  1. Microsoft is fail, as is DirectX

    Comment by cheesecake | 14 July 2009 | Reply


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