October 11, 2011 9 Comments
DISCLAIMER: I wrote this piece for a South African Game Development Magazine prior to leaving South Africa. It has been some time since I send the piece in for copy-editing and have heard nothing back regarding it so I’m simply going to post it here. The topic is a matter of some debate and the below article is simply my personal opinion! It was mentioned during the initial review by the game development magazine that certain sections of this article are rather inflammatory and we had agreed to remove them from the final piece. Seeing as this is my personal blog I figured I might as well post the entire un-edited version.
Once Again this is simply a personal opinion and should be taken as such!
When asked to write an article for a local game dev magazine, I was initially apprehensive as writing is not exactly a strong point of mine. It was only once I realized that the article might actually benefit some prospective game programmers that it was well worth the effort. That being said trying to find a topic for the article proved quite challenging. My initial plan was to write a brief article describing the basics of vehicle steering and waypoint following. That idea got scrapped once I built a simple test bed and I realized that I don’t know nearly enough about physics of car motion to write an in-depth article on the topic.
While I was still deciding on a topic, huge discussions (read arguments) started popping up in various game dev communities I followed, all based around the same theme - education:
There seems to be quite a lot of debate on what prospective game programmers should study as well as what current college curricula should include. The most common questions still being asked by prospective game programmers are: “What do I need to study to become a game programmer?” and “What do I need to do to help me land a game industry job as a programmer?”. It is these questions that I wish to address in this article. Read more of this post