Fallout 3: Falling flat…
So i’ve had plenty of time to play with fallout3 before being hit with a game stopping bug and now i’m stuck waiting for a patch. The fallout series, rather let me say the original fallout games are still my favorite games of all time and i was one of those rapid fanboys that couldn’t wait for number 3. So what do I think of fallout 3? I’ll sum it up in the most common sentence you’ll find online: “oblivion with guns”, i’m severely underwhelmed and dissapointed wuith this game and it only goes to show that bethesda haven’t seem to have learnt anything from their oblivion experience or maybe they just dont care.
So this isnt gonna be like every other review post online (not to mention is my personal opinion) where I go into how the games starts out with your birth, that entire section of the game is unneccessary and pointless. It has absolutely no relevance on the game and only serves to annoy the hell out of you, especially if you want to restart the game. The first two had it right, give you a brief intro and throw you into the action. Last thing that kinda annoyed me about that whole section was as you leave the vault, you get a prompt asking if you want to change something? you just spent 30 minutes, being led by the hand to create your character and now you get the option to change everything?! what the hell was the point of that whole exercise then, couldn’t they just have given you that screen to start with?
Lets ignore the shockingly weak storyline, the first two games had the character go out into the world on epic quests (which i’ll admit weren’t the strongest plotlines either but that wasnt where the beauty of the game was), here they send you on a search after daddy dearest. Next let me bitch about the world, while the world at first, is quite impressive (again that oblivion moment after leaving the prison – de ja voo any one?), that feeling doesnt last for long. The entire game consists of predefined routes (dont even try explore cause you cant) through the city and dungeons, oh wait i mean subway tunnels. Seriously? you went and put the annoying and pointless dungeon crawling element of oblivion into fallout? WHY THE HELL?!?! Now just to add to this annoyance they decided that most areas aren’t accessible unless you go through the tunnel first. Hmm, i have to go over that mound of rubble, can i climb over it, oh no, i need to now mission through another generic subway tunnel to get there. This is how i’ve spent the bulk of the game. I’m gonna come back to the world a bit later.
Lets move onto the character system, after you set up your initial SPECIAL stats, there is a perk at every level where you can get an extra SPECIAL point to any stat, so thoses initial choices dont really matter cause you can just add points when you feel like it. Then the skill system has also been nerfed, tagging skills makes no difference, it just add an extra 15pts when you start to that skill. Where in the first games tagged skills got increased with 3 points for every point spent while un-tagged skills only increased with 1. So here I am at level 16: lockpick at 85, repair at 100, small guns at 100, science at 80, speech at 90, medicine at 40, barter at 40, large guns at 40. My character stats are ridiculous as well: str 6, per 6, endurance 6, charisma 7, intelligence 8, agility 9, luck 6. So my character can do practically do everything in the game, i can lockpick, hack and repair everything i come across! The whole point (for me) of the original fallouts was to replay the game with a unique character that could only do certain things in the game, this gave me a vastly different game experience each time.
I remember playing fallout 2 with a dumb gunfighter and then i played with a smart science geek and ended up having a totally different experiences, i was able to do quests in different ways with different outcomes. Where I may have gunned my way through an objective the first time, i talked my way out of it the second. Actually bothering to invest in the speech skill mattered, in oblivion 3, sorry i mean fallout 3 it doesnt matter since there are no restrictions on anything. If you want, use the speech skill but it doesnt open up any hidden game areas, major quests changes etc, you can get more money, YAY (sarcasm), not that there is anything worth buying, but before i get to the items, combat and inventory system, i need to spend more time discussing the world.
In the original fallouts the world was a large area on the west coast of the US, in FO3 we’re limited to a single cityscape. From a gameplay perspective it makes sense since you cant really create a seemless world that covers such a large area but then again the old system in the previous games allowed the designers to create unique and interesting areas in the game, not cut and paste kilometres of generic ruins and tunnels. While seemless worlds have their advatages, It felt that there was most thougth and care involved in the world design of the originals. There were settlements which upon entering made you feel like this is a group of people struggling to survive, there was politics, personal and power struggles. The world felt gritty and real. In contrast Fallout 3 feels plastic and empty, there are no really memorable characters or locations, like for example at first glance when you see the capitol building you’re like “WOW!” then you walk inside and it ends up being a five room, linear dungeon crawl. What a fucking let down. The majority of the world is like this, made up of generic ruin that you cant explore and just serve as scenery.
I still remember being a prize fighter in new reno, helping out the super mutant sheriff in broken hills, finding timmy in the well, being forced into a shotgun wedding, taking out the bandit lair, i remember taking about a magic the gathering ripoff with a ghoul and getting hand to hand lessons in san francisco, there are tons of moments like those from the originals that i still remember to this day. I played fallout 3 last week and cant remember a single character from megaton apart from the sheriff that died in like 5 minutes. The first fallouts had entire settlements that made you feel like you had actually stumbled upon a surviving city, what do we have in fallout 3? megaton and rivet city, both are around the size of the smallest settlement in fallout1/2. You run into a few more settlements in FO3 but the settlement consists of a few semi-identical rooms and perhaps at best 3 unique characters.
The dialogues are boring, the quests when you can find them are lame as hell, collect nuka cola and deliver it to a character? you’re kidding right? this isnt WOW, i dont want to search the world for bottles of nuka cola just to get 100caps as a reqard seeing as i’m carrying 5000 and have nothing to spend them on. What the hell? why would i even want to do that? I’m sorry bethesda but stop trying to make RPGs, just stick to action oriented hack and slash games. In your dialogue and quests, there is the good path and then there is the bad path. You’d have to be a moron not to be able to distinguish between the two. There never really is any gray areas, I cant remember ever having to make any serious choice that really affected something in the world. Blow up megaton or dont blow up megaton, hmmm, tough choice… Thats why i loved the originals you often ended up being good by doing bad things, or hell half the time there really wasnt a good choices period. You were never a shining knight or some moustache twisting villain, you were a human trying to survive.
I mentioned that the quests were pretty lame, let me give a few examples. I guess i should give a spoiler warning but it really doesnt matter, i’m not giving anything away. Apart from the nuka cola collection quest i mentioned, there are various characters in the game that need certion types of items and will pay you to deliver them, if money was a problem i might consider doing it but since i’m flowing in the cash from just missioning about there is no need. I also found it pretty ironic when the outcast brotherhood of steel wouldnt buy power armor from me, even though he specifically said he was looking for exactly that. Then lets get to some of the more “complex” quests which mainly consist of choosing who to kill or fetching an item from a “dungeon” oh wait i mean ruin. And the quests outcomes have no real effect on anything. In rivet city you get a choice to frame someone or blackmail the quest giver, if doesnt matter what you do, there are no downsides to either of the two option nor any benefits to doing the quest. Thats the major problem i have with the game, there is no incentive for me to do anything. Cash, items and ammo are everywhere, i dont need to do quests for money cause even with the moeny there is nothing to buy. Also i’m around half way through the game and power armor is dropping left right and center?! It kinda ruins any sort of excitement in getting hold of it. I understand that they need all the items for repair purposes but personally i would have made repairing items possible buy using the junk you find in the world, that way you could limit the items and provide more of a sense of achievement in getting a high end item. That way they could have made repairing something extremely hard and so finding a item in excellent shape would also be an exciting moment.
Okay enough of that, lets move on to the atrocious inventory system, yes i know the game is meant to be played on consoles too but your original fanbase for fallout are pc gamers, so you decided to reward them with shitty one button interface? ugh! then they decided to implement a weight limit for your inventory only to make ammo weightless, so i’m running around with 50 missiles, like 5000 bullets of various calibres, 6 mini nukes, couple of thousand energy cells but if I try carry three sets of armor, i cant move? What prompted that design choice, did you think console players wouldnt be able to micromanage their inventory? “OH noez, i actually have to plan how much ammo i take with me, this game is too hard, my brain is gonna go boom. Time for some Gears of War or Halo where i dont have to think as hard”.
I was also dissapointed with the lack of variety and the total abundance of items. While there may not have been that many in the previous fallouts, i was so excited when i finally got hold of an assault rifle quite a while into the game. I had to work for it and barely killed the guy holding it, I felt a sense of achievement. Here within 30mins of wandering in the wasteland you have practically every weapon available in the game, the only thing you end up needing to buy is stimpacks and maybe some ammo now and then. Where is the sense of achievement, the sense that you had to work for something. GAH! The condition and repair system is something that i do like and i think its an a good addition, but it isnt enough to save an otherwise bleak item list.
The combat system funnily enough is somethign that doesnt bother me, i actually kinda like it, it might not be the original turn based system but it works. VATS was quite a good idea and i cant fault them on it. The difficulty of the game tho i can fault. I’ve died 3 times in the game and two of the times it was cause i ran out of ammo in the beginning of the game but once i tapped into the never ending supply of ammo lying around that didnt happen again. I have yet to found an enemy that was challenging, i’ve massacred entire villages without needing to use a single stimpack. Super mutants are easy enough to kill even at low levels. Correct me if i’m wrong but werent super mutants a bitch to kill in the first two. Mutants (which dont seem to exists in FO3) were hard enough and if you saw a super mutant you were always like “Oh shit”. In FO3 its more of an “oh great another 4 mutants” moment.
Then there is the obligatory barbie’s playhouse moment, wherein you are presented with a house in megaton if you do the good karma quests, which you can kit out a bit, with absolutely no purpose. You can get a workbench, a laboratory, a nuka cola machine and several themes. Why? this isnt the sims? I couldnt care less what my house looks like. Then there is the custom items that you can build at workbenches but there isnt much point since they arent really all that great, You can just as well stick to the standard items.
Fallout 3 is simply oblivion with a skin, the shitty empty villages are there, the pointless dungeon crawls and fetch quests are there. Its a silly hack and slash with practically no character customization, everything that made the original fallouts what they were is gone. This is a glorified fallout tactics, a dumbed down, watered down attempt at the greatness of the first games. It is a failure as an RPG, but as an action hack and slash it isnt so bad, but thats not fallout, fallout wasnt a hack and slash. Fallout3 compared to the orignals is like what icewind dale was to baldurs gate. If I was bethesda I’d realize that my strengths lie in the action RPG realm and not even bother with trying to make this great “in-depth” and detailed world. They just cant. Even now as a dungeon crawl it fails, since there is no epic item to find, no epic boss to kill, no amazing abilities to unlock. Bethesda doesnt seem to understand what made the original fallouts great.
S.T.A.L.K.E.R Clear Sky – Review and Postmortem
Okay so i bought Stalker Clear Sky last week and have managed to find some time this weekend to play it, I’ve spent a good 20 hours in the game and decided to write a small review on the state of the game because it is the first game in ages that really grabbed me.
First things first, the QA of the game is shocking, 3 patches released within 2 weeks of launch, not to mention the fact that the game is unplayable prior to patch 1.5.0.4, i tried with 1.5.0.3 and the game would constantly crash to desktop or even blue screen of death’d my machine. To manage to BSOD my vista machine is an impressive feat, so amazing that i cant even imagine how they managed to pull it off. I’m sure with a few more patches all the crashes will be resolved. In its current 1.5.0.4 state the game is quite stable, still not 100% but its playable for several hours without incident.
Okay So the main reason why i’m writing this is simple, this game could have been amazing! it could have been the best game i’ve played since fallout, but it’s not. The fact that the potential is there is great but the game designers seemed to have fallen flat and ended up delivering a half finished masterpiece.
So what did they do right:
- Gorgeous terrain and lighting: this is one thing they did right, the terrain, lighting and weather effects are just jaw dropping.
- Day Night Cycles: Beautiful, watching the sunrise, the sunset, it really adds that touch of realism.
- Level Design: The level design is great, and it works, not too large and not too small. Excellent usage of props to deliver the intended emotional feel
- Great Weapon and bullet physics: love the fact that weapons have condition, effective ranges, bullet drop spread, etc. Having realistic weapon modelling adds to the tactical planning and assault elements, knowing that the enemies outrange you will make you think twice about a frontal assault.
- Weapon Upgrades and repairing: Excellent system, this is that way other games should do it. Again adds to realism and resource management.
- World Setting: love the theme and setting. Cant fault them.
- Difficulty: I like being challenged by games and this is one game that challenges me, i like having to actually sit and think whether i want to enter a battle, whether using up my ammo and health packs is worth it.
- Resources: Love all the items and the fact that they arent abundant and you have to work for them. I love having to manage my inventory
- Damage Effects: love the elements of radiation and bleeding. Really adds to the pressure in a firefight.
The game has pulled me in and i cant stop playing, but they also did a lot wrong and in my opinion the game is lacking several key things that would make for a better game experience. So lets start with the wrong:
- Terrible Character Models: the character models looks atrocious, the outfits and armor is plain ugly, it really ruins the game for me, its hard to play the game when the enemies look like seedy porn dealers in their overcoats, or a hobo with a shotgun. Even the military uniforms look terrible. The character modellers need to be shot, or even worse force to dress up like their models. You know the character models remind me of venom’s models, seeing as stalker is practically venom 2.0 this isnt surprising.
- Cant rest/sleep: i dont want to spend half the game stumbling around in the dark with a flashlight that has a 3m range. Give me the option to rest in friendly encampments, or pay to sleep, etc. I dont know why the designers would put in day night cycles and food and so on just to have a character that doesnt rest! Putting in fatigue would have been a great addition to the realism of the game.
- No Economy: All the merchants offer the same prices on items, this is plain stupid, i want merchants in my faction to offer better deals than merchants in other factions, i want there to be ways to earn discounts for merchants by doing quests for them. Same thing with technicians. It doesnt matter what you do or dont do prices stay the same.
- Faction Warfare is a bit buggy: After retakening the same spot 4 times in a row spending a ton of ammo and health packs just to walk away and have it retaken instantly pisses me off. I would like to have spent my time clearing out a level for a faction for a reason, give me better prices at your mercahnts, maybe take over the area with your troops and make it easier for me to travel safely. The system was a great idea but poorly implemented.
- No character development: the world is populated but you never really feel like you get to know any of the characters, they are barely even fleshed out. I still fondly remember imoen, minsc and sarevok from baldurs gate, i remember the sheriff of NCR and brothel madam of new reno from fallout 2, i remember tali from mass effect. In Stalker you never really acre or remember anyone, everyone is just a name and often a terrible name like “dave mutant” or “peter corpse”, what did they run of out slavic surnames? The game designers failed miserable here, they made the tools to create an amazing immersive game and just used it for a sub par shooter.
- Pointless Quests: go collect my loot from tree x, or pole y or pipe z? You’re kidding me right? Or perhaps, go to location z and kill generic bad guys. Thats about the depth into which stalker goes. I want to do stuff because its gonna benefit me or i’m gonna see the change in the world from doing it. Running for 10 minutes to reach to a stash just to get 15 shotgun shells and a sausage from it really pisses me off. Again they could have put in alot of politics, hidden agendas, etc in the game. All the tools for them to do so are present.
- Unused Geographical Areas: There are lots of areas that are just empty or have no purpose, for example in the swamps there is a recycling station, it would be nice to get there and talk to the guy in charge to find out that mutants have been plaguing them at night, so you go to sleep, wake up at night and go hunting to earn faction points and maybe some cash. Can you imagine how much more immersive the game would have been if those sort of things were present. Yes it would be more of an RPG, but all the tools for an excellant RPG are already there. This could have been a fallout 3 killer.
- Enemies jsut respawning, after cleaning out an entire map of bandits, leaving and coming back just respawns them all. This is fucking annoying! At least have them SLOWLY filter back in over time, and what are the faction guys that have now taken over the map do? Nothing apart from die. Again, you work really hard and dont get rewarded at all.
Like i said earlier stalker is a great game but i’m dissapointed with clear sky, it brings practically nothing new to the table. Same locations, same buggy AI and gameplay, same pointless quests, same weapons and items. Whats new? Lighting effects, a great upgrade system and “faction warfare” which is also really buggy.
The game feels empty and shallow, it needs more depth, a richer storyline, sub storylines, character development, you need to make the player feel part of the world and that his action no matter how small matter, unfortuneatly as the game stands now, nothing you do matters. its just a plain boring FPS where you dont have to do anythign on the side, just follow the main storyline from level to level and you jsut play the game as an FPS. All the potential in the world just to fall flat.
I feel so strongly about how great this game could ahev been that i’m considering trying to find people to start a mod project and fix the issues present in the game and perhaps show the world what could have been even if only for a single area. I do realise that good developers and artists especially ones that are willing to work are hard to find and so its just a pipe dream for now.
DPT and Mod Progress…
Okay, its been a really busy week, i’ve been working on the DPT stuff during the day and my evenings have been working on the design doc for our game mod. I’ve completed a rough version of the dpt program but there are still some issues with it, i think the problem is with the algorithm and not the implementation. I need to have it completed before friday so i’ll stressing a little bit… I’m gonna meet with my dad tomorrow and discuss it and hopefully we can figure out whats going on…
As for my game mod, i’ve finally started on the design document for it, it a very rough badly written version but its enough to give to the writer and have her strat on an actual little episode storyline, once that is done we can actually start implementing it. I’ve got a rough idea for the game rule system but the control scheme we had envisioned would probably prove troublesome, so i’ll need to work out some of the kinks. Hopefully i can provide something a bit more solid soon.
I’m going put the link to the design document here so you see what i’ve done so far…
here it is: Game Design Document Initial pre-alpha Version (please be gently with it, haha)
anyways i’ve been working for over 8 hours straight now and i’m starting to lose it so i’m off home to pass out…
Another Dissapointment: Crysis
The hype machine in 2007 has been in overdrive, first Bioshock, then Hellgate: london and now crysis. Bioshock won many awards but in all honesty wasnt that great a game, yes, it look pretty but the gameplay was boring and repetitive, the only reason i forced myself to finish it was due to the storyline.
Hellgate london from what i hear is terrible, i’m not going to even waste my time on it when i havent heard a single good thing about it, from atrocious maps to bad gameplay to bugs popping up. Its starting to be compared to one of those bad diablo 2 clones that came out.
Now the latest and greatest game at the moment is crysis! The hype machine has overdone itself for this game, yes its the prettiest game available and … well thats about it, the game is let down by a pretty bland story and even blander gameplay. It feels just like another average shooter, or just like a far cry expansion.
Coming back to the atrocious story, in the first part of the game, you get stealthily inserted into the island so as not to cause an incident and 2 hours later with no proper motivation the US army invades as if its just been sitting around waiting to invade. Plot hole deluxe. The story is the same old alien artifacts are found, they were dormant, we woke them up, Oh NOES!!, the aliens are teh_evilz, We musts killz themz N0w! ugh…
Dont get me wrong the engine is utterly amazing from a technological standpoint and the game features some of the best examples of modelling and texturing available but in the end who cares if the game isnt fun to play? Its like putting a ferrari shell on a toyota prius, it’ll look gorgeous but it’s still a prius and will drive like one.
I’m around halfway through the game on hard difficulty and honestly i cant seem to find a reason to carry on playing. It’s boring the crap out of me. I was utterly hooked on Call of Duty 4, and finished the game in 2 sessions, and am still playing it enthusiatically multiplayer but yeh crysis… sigh…
There will no doubt be a large group of idiots claiming it to be the best things since sliced bread, but then again it’s probably the same idiots that buy and enjoy console games aimed at single iq players. I want exciting, challenging, emersive gameplay not shiny looking boredom… I’m sorry but crysis for me was a “far cry” from what it was made out to be. There are too many idiots that judge a game on how good it looks, they seem to forget that the game is just that a game not an art exhibition…
Crytek – you guys have amazing programmers, dont you think it’s about time to hire some amazing game designers to go with them…
World in Enemy Territory
well, its been a rough couple of days lately, my car was in for repairs, the weather’s been a bit depressing (mainly cause I had to walk everywhere in the rain) and i’ve had so much work to do. At least on the bright side my c++ radon transform is finished and working. My surveillance system is pumping out masses of training data. On the downside i’ve done all the work on this project, around 95% of the code is mine, the final marks are out so i should stop caring but i cant for some reason, i have this urge to get the image recognition working!
I completed my graphics practical but my camera wasnt working properly and i just gave up. I’ve started reading up on quaternions and have written a basic quaternion class which i’m hoping to now use to write a working camera system i can reuse in further tests. I also had a bit of trouble placing objects on sloped terrain, something with my orientation matrix was screwed but at that stage i was about to kick a hole in my computer so i just faked it. It wasnt required i just thought it would have been nice.
I now have 2 more graphics practicals which i’ll try complete this weekend, operative word being try.
I’ve been playing a fair amount of Enemy Territory: Quake Wars lately and i hate to say it but i’ve got mixed feelings about this game. they did alot right and a lot wrong. It tends to feel like a battlefield 2142 clone with objectives. The addition of vehicles is nice but they could have put a bit more effort into the vehicle designs, not to mention the wonderful fact that a vehicle falls apart when you dont use it… uh lame? You should punish idiots that leave vehicles in the middle of nowhere not work around their stupidity. Also the very basic vehicles each side gets are a little unbalanced, useless unarmed quad bike versus armed personal jet pack? Other problems i have is the locked frame rate, yes i understand your server runs at 30 ticks, yes i understand that you dont want interpolation, no i do not understand why my mouse needs to feel like its moving in honey. Honestly guys, interpolation is bad but it’s something almost all gamers have learnt to deal with, i’d prefer a slight degree of interpolation and a smoother mouse than no interpolation and not being to aim as well, its on a pc not a damn xbox for crying out loud, so use that power. I will grant you this the doom3/quake4 engine has been infamous for its terrible networking code, maybe you guys are trying to compensate for this, i dont know, all i know is that: mouse control feels icky!
Apart from that the game is a lot of fun, its really fast paced which makes good aim necessary (cough, see above) and the tide can turn pretty quickly making for some intense matches. I’m looking forward to getting some good times out of this.
Another games i’ve been playing lately is world in conflict, how should i put this: WOW! I’m really impressed, excellent performance, excellent gameplay, great loading times, great graphics, great back story. Seriously this is one good game. I’ve had absolutely no issues with this game apart from the fact that you cant just sit down and have a quick skirmish at least not offline. Apart from that i’m really digging the campaign. I really liked ground control and this is like a cherry on top. A worthy successor to that series
Unlike what fallout 3 is becoming, but that is a topic for another rant…
Anyways once again i need to rush home, shower and then battle the evil quaternions (sounds like and alien race doesnt it) and then i got a hot date tonight, oooooohhhh yeeehhhh…
Haha, i’ll also try finish my radon transform tutorial too..

