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	<title>Bobby Anguelov&#039;s Blog</title>
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	<link>http://takinginitiative.wordpress.com</link>
	<description>A day in the life of a wannabe game developer</description>
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		<title>Bobby Anguelov&#039;s Blog</title>
		<link>http://takinginitiative.wordpress.com</link>
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			<item>
		<title>My Thoughts on Dragon Age: Origins</title>
		<link>http://takinginitiative.wordpress.com/2009/11/16/my-thoughts-on-dragon-age-origins/</link>
		<comments>http://takinginitiative.wordpress.com/2009/11/16/my-thoughts-on-dragon-age-origins/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 06:13:09 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=249</guid>
		<description><![CDATA[I have been nervously awaiting Dragon Age: Origins, I&#8217;ve been following all related news and so on for months, so when the release date finally drew near I was super excited. The game launched on the 9th of November here, a monday, so I ended up taking 2 days leave just so me and the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=249&subd=takinginitiative&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
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		<item>
		<title>October Update! Exciting News!!!</title>
		<link>http://takinginitiative.wordpress.com/2009/10/29/october-update-exciting-news/</link>
		<comments>http://takinginitiative.wordpress.com/2009/10/29/october-update-exciting-news/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 14:26:47 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=242</guid>
		<description><![CDATA[I&#8217;ve had a rough few months, and have finally started to recover! In the middle of last year I ended up burning from stress and trying to juggle a million things at once, and I&#8217;m finally starting to feel like I&#8217;ve recovered. I&#8217;ve spent the better part of the day cleaning up the blog layout [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=242&subd=takinginitiative&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://takinginitiative.wordpress.com/2009/10/29/october-update-exciting-news/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
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	</item>
		<item>
		<title>Downtime</title>
		<link>http://takinginitiative.wordpress.com/2009/07/07/downtime/</link>
		<comments>http://takinginitiative.wordpress.com/2009/07/07/downtime/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 08:39:59 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=222</guid>
		<description><![CDATA[I havent really updated this blog in forever, I&#8217;ve been swamped with work. Its not helping matters that my band is also completing our full-length album release so thats also taking up a fair chunk of my time.
The last few months have been crazy, I&#8217;ve been reading so much about pathfinding in games and I&#8217;ve [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=222&subd=takinginitiative&ref=&feed=1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
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		<item>
		<title>The &#8220;Perfect&#8221; Post Apocalyptic RPG</title>
		<link>http://takinginitiative.wordpress.com/2009/05/18/the-perfect-post-apocalyptic-rpg/</link>
		<comments>http://takinginitiative.wordpress.com/2009/05/18/the-perfect-post-apocalyptic-rpg/#comments</comments>
		<pubDate>Sun, 17 May 2009 22:10:55 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Role Playing Games (RPG)]]></category>
		<category><![CDATA[clear sky]]></category>
		<category><![CDATA[fallout 3 post apocalyptic]]></category>
		<category><![CDATA[RPG cRPG bethesda]]></category>
		<category><![CDATA[STALKER S.T.A.L.K.E.R chernobyl]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=214</guid>
		<description><![CDATA[ Before I continue I just need to state for the record that I am a fallout (originals) fanboi. In my opinion Fallout 1/2 are the pinnacle of post apocalyptic cRPGs, actually probably the pinnacle of cRPGs in general, I can&#8217;t think of a single cRPG I&#8217;ve played through more times that the fallout games. Baldur&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=214&subd=takinginitiative&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://takinginitiative.wordpress.com/2009/05/18/the-perfect-post-apocalyptic-rpg/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
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		<item>
		<title>Some C++ Debugging Advice &#8211; use #ifdef</title>
		<link>http://takinginitiative.wordpress.com/2009/04/27/some-c-debugging-advice-use-ifdef/</link>
		<comments>http://takinginitiative.wordpress.com/2009/04/27/some-c-debugging-advice-use-ifdef/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 19:04:52 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[debugging c++ debug ifdef directive]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=209</guid>
		<description><![CDATA[If you are an experienced c++ programmer you can stop reading, nothing I cover here will be of any use to you. I&#8217;m just writing a little post on a simple little preprocessor trick that c++ programmers have been using for years. Using the #ifdef directive to tag blocks of debugging code.
So lets we have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=209&subd=takinginitiative&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://takinginitiative.wordpress.com/2009/04/27/some-c-debugging-advice-use-ifdef/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
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	</item>
		<item>
		<title>IE8 Brief Performance</title>
		<link>http://takinginitiative.wordpress.com/2009/03/21/ie8-brief-performance/</link>
		<comments>http://takinginitiative.wordpress.com/2009/03/21/ie8-brief-performance/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 08:56:11 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=204</guid>
		<description><![CDATA[so it got released yesterday and there&#8217;s a lot of speculation regarding performance, so I just briefly timed the load timed of a few of my favorite sites:




ie
ff


wordpress
8
15


facebook
8.8
9.1


xs forums
9.6
13


cnn.com (uncached)
18
28.2


myspace
5
8


myspace login
27
26.7



IE8 seems to do okay, my tests arent super scientific or even done properly, just a quick test between the latest stable FF3 and IE8 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=204&subd=takinginitiative&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://takinginitiative.wordpress.com/2009/03/21/ie8-brief-performance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
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		<item>
		<title>My attempt at a DX10 game engine&#8230; Name Ideas</title>
		<link>http://takinginitiative.wordpress.com/2009/03/13/my-attempt-at-a-dx10-game-engine-name-ideas/</link>
		<comments>http://takinginitiative.wordpress.com/2009/03/13/my-attempt-at-a-dx10-game-engine-name-ideas/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 14:31:08 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[DirectX 10]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics Programming]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[directx10 game engine]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=200</guid>
		<description><![CDATA[So I&#8217;ve started with developing the AI test bed for my masters experiments, and since I kinda wanted something that looked nice, I basically started developing a game engine without knowing it  
I&#8217;ve been working on it for around a week now, and have a very basic renderer and a basic camera system going&#8230; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=200&subd=takinginitiative&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://takinginitiative.wordpress.com/2009/03/13/my-attempt-at-a-dx10-game-engine-name-ideas/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
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		<item>
		<title>DirectX 10 Tutorial 5: Basic Meshes</title>
		<link>http://takinginitiative.wordpress.com/2009/02/24/directx-10-tutorial-5-basic-meshes/</link>
		<comments>http://takinginitiative.wordpress.com/2009/02/24/directx-10-tutorial-5-basic-meshes/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 13:42:51 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[DirectX 10]]></category>
		<category><![CDATA[DirectX 10 Tutorials]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics Programming]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[d3d10xMesh]]></category>
		<category><![CDATA[directx10]]></category>
		<category><![CDATA[drawSubset]]></category>
		<category><![CDATA[dx10]]></category>
		<category><![CDATA[indexed]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[meshes]]></category>
		<category><![CDATA[simple basic tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=190</guid>
		<description><![CDATA[Since my car has been broken for the last two days, I’ve taken off work and have been working on my Masters degree, since part of my Masters involves building a small “game engine” for AI testing, I’ve been doing some more DX10 work, so its convenient for me to quickly slap together a few [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=190&subd=takinginitiative&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://takinginitiative.wordpress.com/2009/02/24/directx-10-tutorial-5-basic-meshes/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/120110a3776f536ab8102d41ec298bfc?s=96&#38;d=wavatar&#38;r=G" medium="image">
			<media:title type="html">Bobby</media:title>
		</media:content>

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			<media:title type="html">image11</media:title>
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		<item>
		<title>DirectX 10 Tutorial 4: Indexed Buffers and Depth Testing</title>
		<link>http://takinginitiative.wordpress.com/2009/02/23/directx-10-tutorial-4-indexed-buffers-and-depth-testing/</link>
		<comments>http://takinginitiative.wordpress.com/2009/02/23/directx-10-tutorial-4-indexed-buffers-and-depth-testing/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 17:02:57 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[DirectX 10]]></category>
		<category><![CDATA[DirectX 10 Tutorials]]></category>
		<category><![CDATA[Graphics Programming]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[depth stencil]]></category>
		<category><![CDATA[depth testing]]></category>
		<category><![CDATA[directx10]]></category>
		<category><![CDATA[drawIndexed]]></category>
		<category><![CDATA[dx 10]]></category>
		<category><![CDATA[dx10]]></category>
		<category><![CDATA[dx10 tutorial]]></category>
		<category><![CDATA[indexed]]></category>
		<category><![CDATA[indexed buffers]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[z-buffer]]></category>
		<category><![CDATA[zbuffer]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=186</guid>
		<description><![CDATA[Okay so it’s been a while since my last tutorial, and I apologize for that. We dealt with textures in the last tutorial, and many of you might be wondering while I handled that so early? Well mainly because D3D 10 isn’t exactly an API designed for beginners, so a critical feature required for any [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=186&subd=takinginitiative&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://takinginitiative.wordpress.com/2009/02/23/directx-10-tutorial-4-indexed-buffers-and-depth-testing/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
		</media:content>

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			<media:title type="html">image1</media:title>
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		<item>
		<title>It&#8217;s been a while</title>
		<link>http://takinginitiative.wordpress.com/2009/01/27/its-been-a-while/</link>
		<comments>http://takinginitiative.wordpress.com/2009/01/27/its-been-a-while/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 19:51:07 +0000</pubDate>
		<dc:creator>Bobby</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://takinginitiative.wordpress.com/?p=181</guid>
		<description><![CDATA[It feels like its been forever since I posted on my blog. I&#8217;ve been very busy rolling our the new CMS for the department of computer science at the University of Pretoria. The system was a complete rewrite of the legacy system we had in place. That old system was falling apart and was tearing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=takinginitiative.wordpress.com&blog=1688847&post=181&subd=takinginitiative&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://takinginitiative.wordpress.com/2009/01/27/its-been-a-while/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Bobby</media:title>
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