3D DirectX10 Free Look Camera (Timer based)


Okay so I promised I’d write a tutorial on writing a simple free look vector based camera, this tutorial doesn’t only apply to DirectX10 but to  pretty much any graphics API. We want to keep things simple initially so the simplest possible camera we can implement short of a first person style camera is a free look camera (without roll) so basically only two degrees of freedom: left/right and up/down, we are also going to implement some basic movement controls forwards/backwards and Strafe Left/Right. Continue reading